some fog, makes it feel eerie !
if you havent already, follow me on twitter ❤
some fog, makes it feel eerie !
if you havent already, follow me on twitter ❤
physically based melee test
it was also fun to do
-camera movement is now controlled independently of the character
-while aiming a weapon, the character now faces in the camera direction
-added variable speed animations for running, and walking (as a consequence this broke the falling animation though)
messing around, figuring out what feels nice, movement, stuff like that
Meet Kasparian, the Mouse spelunker!
The star of my game project.
She was a formal prisoner who’s now making her way UP out of the mine.
more prototype progress